AI Insights · Timothy · January 2024
Top 5 Golf Games Performance in Austria Q4 2023
Discover the performance trends of the top 5 golf games on a unified platform in Austria during Q4 2023, including downloads, revenue, and weekly active users.
The fourth quarter of 2023 saw interesting trends for the top 5 golf games on a unified platform in Austria. Here’s a detailed look at the performance of Golf Battle, Golf Rival - Multiplayer Game, Ultimate Golf!, Mini Golf 3D Multiplayer Rival, and Golf Clash.
Golf Battle from Miniclip.com experienced fluctuations in both revenue and downloads. Revenue peaked at approximately $1.5K in the last week of September, saw a dip in early November to around $1K, and ended the quarter at $920. Downloads showed a varied pattern, hitting a low of 299 in late November but rising to 1K by the final week of December. Weekly active users decreased from 8.8K in late September to 8.1K by the end of December, indicating a slight decline over the quarter.
Golf Rival - Multiplayer Game by Zynga had a steady revenue stream, starting at $2.9K and peaking at $3.3K in the last week of December. Downloads were lower, with a notable increase from 192 in early November to 700 by the end of December. Weekly active users saw a drop from 4.2K in late September to 3.2K in mid-November, recovering to 4.6K by the end of the quarter.
Ultimate Golf! from Miniclip.com showed stable revenue, peaking at $1.2K in mid-December and ending the quarter at $1.1K. Downloads remained relatively low, with a slight increase from 62 in early December to 82 by the end of the month. Weekly active users hovered around the 1K mark, peaking at 1.3K in late October and ending the quarter at 1.1K.
Mini Golf 3D Multiplayer Rival by Mobile Sports Time had minimal revenue, with a peak of only $13 in late November. Downloads saw a gradual increase from 44 in late September to 113 by the end of December. Weekly active users also grew steadily, starting at 129 in late September and reaching 246 by the end of December.
Golf Clash from ELECTRONIC ARTS experienced significant revenue fluctuations, peaking at $8.2K in mid-December and ending the quarter at $5.5K. Downloads remained low, with a slight peak of 123 in late October. Weekly active users showed a stable trend, starting at 376 in late September and ending at 447 by the end of December.
This data comes from Sensor Tower, where more insights and detailed analytics can be found.